Class MeshGeometryModel3D
- Namespace
- HelixToolkit.WinUI.SharpDX
- Assembly
- HelixToolkit.WinUI.SharpDX.dll
public class MeshGeometryModel3D : MaterialGeometryModel3D, IEquatable<DependencyObject>, IAnimationObject, IVisualElement, IVisualElement2, IEquatable<UIElement>, IEquatable<FrameworkElement>, IWinRTObject, IDynamicInterfaceCastable, IEquatable<Control>, IDisposable, IVisible, IHitable, IThrowingShadow, IApplyPostEffect
- Inheritance
-
MeshGeometryModel3D
- Implements
-
IWinRTObject
- Derived
- Inherited Members
- Extension Methods
Fields
CullModeProperty
The cull mode property
public static readonly DependencyProperty CullModeProperty
Field Value
FrontCounterClockwiseProperty
The front counter clockwise property
public static readonly DependencyProperty FrontCounterClockwiseProperty
Field Value
InvertNormalProperty
The invert normal property
public static readonly DependencyProperty InvertNormalProperty
Field Value
RenderWireframeProperty
The render wireframe property
public static readonly DependencyProperty RenderWireframeProperty
Field Value
WireframeColorProperty
The wireframe color property
public static readonly DependencyProperty WireframeColorProperty
Field Value
Properties
CullMode
Gets or sets the cull mode.
public CullMode CullMode { get; set; }
Property Value
- CullMode
The cull mode.
FrontCounterClockwise
Gets or sets a value indicating whether [front counter clockwise].
public bool FrontCounterClockwise { get; set; }
Property Value
- bool
trueif [front counter clockwise]; otherwise,false.
InvertNormal
Invert the surface normal during rendering
public bool InvertNormal { get; set; }
Property Value
RenderWireframe
Gets or sets a value indicating whether [render overlapping wireframe].
public bool RenderWireframe { get; set; }
Property Value
- bool
trueif [render wireframe]; otherwise,false.
WireframeColor
Gets or sets the color of the wireframe.
public Color WireframeColor { get; set; }
Property Value
- Color
The color of the wireframe.
Methods
AssignDefaultValuesToSceneNode(SceneNode)
Assigns the default values to core.
protected override void AssignDefaultValuesToSceneNode(SceneNode node)
Parameters
nodeSceneNodeThe node.
OnCreateSceneNode()
Called when [create scene node].
protected override SceneNode OnCreateSceneNode()