Class DynamicCodeSurfaceModel3D
- Namespace
- HelixToolkit.WinUI.SharpDX
- Assembly
- HelixToolkit.WinUI.SharpDX.dll
public class DynamicCodeSurfaceModel3D : MeshGeometryModel3D, IEquatable<DependencyObject>, IAnimationObject, IVisualElement, IVisualElement2, IEquatable<UIElement>, IEquatable<FrameworkElement>, IWinRTObject, IDynamicInterfaceCastable, IEquatable<Control>, IDisposable, IVisible, IHitable, IThrowingShadow, IApplyPostEffect
- Inheritance
-
DynamicCodeSurfaceModel3D
- Implements
-
IWinRTObject
- Inherited Members
- Extension Methods
Fields
MeshSizeUProperty
public static readonly DependencyProperty MeshSizeUProperty
Field Value
MeshSizeVProperty
public static readonly DependencyProperty MeshSizeVProperty
Field Value
ParameterWProperty
public static readonly DependencyProperty ParameterWProperty
Field Value
SourceCodeProperty
public static readonly DependencyProperty SourceCodeProperty
Field Value
Properties
MeshSizeU
public int MeshSizeU { get; set; }
Property Value
MeshSizeV
public int MeshSizeV { get; set; }
Property Value
ParameterW
public double ParameterW { get; set; }
Property Value
SourceCode
public string SourceCode { get; set; }
Property Value
Methods
AssignDefaultValuesToSceneNode(SceneNode)
Assigns the default values to core.
protected override void AssignDefaultValuesToSceneNode(SceneNode node)
Parameters
nodeSceneNodeThe node.
OnCreateSceneNode()
Called when [create scene node].
protected override SceneNode OnCreateSceneNode()