Release 2.13.1
17 Oct 2020[2.13.1] - 2020-10-17
Fixed
- Fixed small triangle hit test is not working correctly in octree. #1428 (WPF.SharpDX/UWP/Core)
- Fixed PointVisual3D and LinesVisual3D invisible on mirrored transformation. #1340 (WPF)
AlwaysHittable
property for scene nodes. Allow mesh to be hittable even it is not being rendered(Visable = false). Ref #1393 (WPF.SharpDX/UWP/Core)Implemented high DPI rendering under DPI scaling to improve rendering quality. #1404 (WPF.SharpDX/UWP/Core)
To turn this feature off if encounter issues, set Viewport3DX.EnableDpiScale = false
.
Dot Net Core 3.1
. (Core)Assimp.net
to 5.0 beta.CrossSectionGeometryModel3D
when uses octree or set CuttingOperation = Substract
. Ref #1396 (WPF.SharpDX/UWP/Core)Fixed UWP runtime error due to dependency property naming conflicts. #1365
In order to fix the issue, following breaking changes have to be made: (UWP)
Transform3D
renames to HxTransform3D
. The Transform3D
is a DP in UWP UIElement
, which is not able to override.Viewport3DX
have been moved into Viewport3DX.ManipulationBindings
from Viewport3DX.InputBindings
.TextInfo
. #1415 (WPF.SharpDX/UWP/Core)VertexColorBlendingFactor
property. (WPF.SharpDX/UWP/Core)Note: Implementation copies skinned vertices from GPU, it does not do bounding box check and may introduce potential performance hit. Please use cautiously. Make sure to disable hit test on non-hit testable models.
)