Release 2.10.0
10 Nov 2019
[2.10.0] - 2019-11-10
Added
- Added HelixToolkit.Core.Wpf nuget package to support .net core 3.0 WPF.
- Added HelixToolkit.SharpDX.Core.Wpf nuget package to support .net core 3.0 WPF.
- Supports hit test on bone skinned mesh. (WPF.SharpDX/UWP/Core) (
Note: Implementation copies skinned vertices from GPU, it does not do bounding box check and may introduce potential performance hit. Please use cautiously. Make sure to disable hit test on non-hit testable models.
)
Improvement and Changes
- Upgrade to use Visual Studio 2019 (Required by .net core 3.0).
- Upgrade minimum Windows SDK version to 10.0.17763 on shader builder project. (Required by Visual Studio 2019).
Fixed
- Fixed single point hit test in SharpDX version #1225. (WPF.SharpDX/UWP/Core)
- Fixed nuget dependencies not getting installed. (WPF.SharpDX/UWP/Core)
- Fixed wrong distance comparison on mesh hit test. (WPF.SharpDX/UWP/Core)