Release 2.13.0
10 Oct 2020[2.13.0] - 2020-10-10
Added
- Added
AlwaysHittable
property for scene nodes. Allow mesh to be hittable even it is not being rendered(Visable = false). Ref #1393 (WPF.SharpDX/UWP/Core) -
Implemented high DPI rendering under DPI scaling to improve rendering quality. #1404 (WPF.SharpDX/UWP/Core)
To turn this feature off if encounter issues, set
Viewport3DX.EnableDpiScale = false
.
Improvement and Changes
- Improved small triangle hit test. Ref #1353 (WPF.SharpDX/UWP/Core)
- Supports up to 8 clipping planes(cross section). Ref #1396 (WPF.SharpDX/UWP/Core)
- Supports
Dot Net Core 3.1
. (Core) - Upgrades
Assimp.net
to 5.0 beta.
Fixed
- Fixed hit test in
CrossSectionGeometryModel3D
when uses octree or setCuttingOperation = Substract
. Ref #1396 (WPF.SharpDX/UWP/Core) - Fixed keybinding issue in Viewport3DX. Ref #1390 (WPF.SharpDX)
-
Fixed UWP runtime error due to dependency property naming conflicts. #1365
In order to fix the issue, following breaking changes have to be made: (UWP)
Transform3D
renames toHxTransform3D
. TheTransform3D
is a DP in UWPUIElement
, which is not able to override.- Gesture bindings for UWP
Viewport3DX
have been moved intoViewport3DX.ManipulationBindings
fromViewport3DX.InputBindings
.
- Fixed small error in the calculation of the animation. #1405 (WPF.SharpDX/UWP/Core)
- Fixed typo in
TextInfo
. #1415 (WPF.SharpDX/UWP/Core)