Helix Toolkit 3D for .NET

Release 2.8.0

[2.8.0] - 2019-06-22


  1. Implement HelixToolkit.Wpf and HelixToolkit.Wpf.SharpDX supports for .Net Core 3.0 WPF. (WPF/WPF.SharpDX)
  2. Supports absolute 3D position mode in ScreenSpacedNode. Helps to have multiple coordinate system in world space and zooming does not affect the coordinate system size. See CustomViewCubeDemo for details. Ref #1165 (WPF.SharpDX/UWP/Core)
  3. Supports GPU generated arrow head/tail for line rendeirng. Detail refer to LineShadingDemo (WPF.SharpDX/UWP/Core)
  4. Supports Line Texture in LineMaterial. (WPF.SharpDX/UWP/Core)

Improvement and Changes

  1. Supports 2D color array texture for TextureModel. Ref #1156 (WPF.SharpDX/UWP/Core)


  1. OrthoCam width getting clipped on zooming #1164 (WPF.SharpDX/UWP/Core)
  2. Fix panning speed too huge causes object flying too far. Ref #1161 (WPF.SharpDX/UWP/Core)
  3. Orthogaphical Camera (width calc) SharpDX #1158 (WPF.SharpDX/UWP/Core)
  4. Fix symbol link issue for nuget packages.
  5. Fix EnvironmentMap projection under perspective camera. #1177