Release 2.15.0
20 Feb 2021
Added
- Supports morph target animation. (WPF.SharpDX/UWP/Core)
- Supports animation playback speed. (WPF.SharpDX/UWP/Core)
- Supports releasing geometry data after loading into GPU. Call
Geometry3D.SetAsTransient()
to enable this feature. (WPF.SharpDX/UWP/Core)
(Restrictions: View only; no hit test support; geometry must not be shared with multiple models; Must enable before attaching geometry3D onto a Model3D/Node, or before the Model3D/node being attached to a viewport.)
- Supports billboard alignment relative to the origin. (WPF.SharpDX/UWP/Core)
- Supports animation updater group. (WPF.SharpDX/UWP/Core)
- Added extension helper method to create animation updaters from animation list. (WPF.SharpDX/UWP/Core)
Improvement
- Improved thread buffer management. (WPF.SharpDX/UWP/Core)
- Changed return type for SceneNodeGroupModel3D
AddNode
RemoveNode
. #1443 (WPF.SharpDX/UWP/Core)
Fixed
- Fixed border highlights and outline blur Post Effect blending issues #1491. (WPF.SharpDX/UWP/Core)
- Fixed environment map is still being used on object after disabling it. (WPF.SharpDX/UWP/Core)
- Fixed UWP assimp nuget spec is missing files. #1505 (UWP)
- Fixed UnmapSubresource is not called after MapSubresource during hit test for bone skinning mesh. #1499 (WPF.SharpDX/UWP/Core)
- Fixed wrong padding(bottom/right) in billboard single text. #1520 (WPF.SharpDX/UWP/Core)