Helix Toolkit 3D for .NET

Release 2.10.0

[2.10.0] - 2019-11-10

Added

  1. Added HelixToolkit.Core.Wpf nuget package to support .net core 3.0 WPF.
  2. Added HelixToolkit.SharpDX.Core.Wpf nuget package to support .net core 3.0 WPF.
  3. Supports hit test on bone skinned mesh. (WPF.SharpDX/UWP/Core) (Note: Implementation copies skinned vertices from GPU, it does not do bounding box check and may introduce potential performance hit. Please use cautiously. Make sure to disable hit test on non-hit testable models.)

Improvement and Changes

  1. Upgrade to use Visual Studio 2019 (Required by .net core 3.0).
  2. Upgrade minimum Windows SDK version to 10.0.17763 on shader builder project. (Required by Visual Studio 2019).

Fixed

  1. Fixed single point hit test in SharpDX version #1225. (WPF.SharpDX/UWP/Core)
  2. Fixed nuget dependencies not getting installed. (WPF.SharpDX/UWP/Core)
  3. Fixed wrong distance comparison on mesh hit test. (WPF.SharpDX/UWP/Core)