Namespace SharpDX.Toolkit.Graphics
Classes
- GraphicsResource
Base class for all GraphicsResource.
- Image
Provides method to instantiate an image 1D/2D/3D supporting TextureArray and mipmaps on the CPU or to load/save an image from the disk.
- MipMapDescription
Describes a mipmap.
- PixelBuffer
An unmanaged buffer of pixels.
- PixelBufferArray
Used by Image to provide a selector to a PixelBuffer.
- Texture
Base class for texture resources.
- Texture1D
A Texture 1D front end to SharpDX.Direct3D11.Texture1D.
- Texture1DBase
Abstract class front end to SharpDX.Direct3D11.Texture1D.
- Texture2D
A Texture 2D front end to SharpDX.Direct3D11.Texture2D.
- Texture2DBase
Abstract class front end to SharpDX.Direct3D11.Texture2D.
- Texture3D
A Texture 3D front end to SharpDX.Direct3D11.Texture3D.
- Texture3DBase
Abstract class front end to SharpDX.Direct3D11.Texture3D.
- TextureCube
A TextureCube front end to SharpDX.Direct3D11.Texture2D.
Structs
- ImageDescription
A description for Image.
- MipMapCount
A simple wrapper to specify number of mipmaps. Set to true to specify all mipmaps or sets an integer value >= 1 to specify the exact number of mipmaps.
- PixelFormat
PixelFormat is equivalent to SharpDX.DXGI.Format.
- TextureDescription
A Common description for all textures.
Enums
- DepthFormat
Defines the format of data in a depth-stencil buffer.
- ImageFileType
Image file format
- TextureDimension
Defines the dimension of a texture.
- TextureFlags
Specifies usage of a texture.
- ViewType
Defines how a view is selected from a resource.