Enum TextureFlags
Specifies usage of a texture.
[Flags]
public enum TextureFlags
- Extension Methods
Fields
None = 0None.
RenderTarget = 2The texture will be used as a SharpDX.Direct3D11.RenderTargetView.
ShaderResource = 1The texture will be used as a SharpDX.Direct3D11.ShaderResourceView.
UnorderedAccess = 4The texture will be used as an SharpDX.Direct3D11.UnorderedAccessView.