Table of Contents

Enum TextureFlags

Namespace
SharpDX.Toolkit.Graphics
Assembly
HelixToolkit.SharpDX.dll

Specifies usage of a texture.

[Flags]
public enum TextureFlags
Extension Methods

Fields

None = 0

None.

RenderTarget = 2

The texture will be used as a SharpDX.Direct3D11.RenderTargetView.

ShaderResource = 1

The texture will be used as a SharpDX.Direct3D11.ShaderResourceView.

UnorderedAccess = 4

The texture will be used as an SharpDX.Direct3D11.UnorderedAccessView.