Table of Contents

Class MaterialGeometryModel3D

Namespace
HelixToolkit.Wpf.SharpDX
Assembly
HelixToolkit.Wpf.SharpDX.dll
public abstract class MaterialGeometryModel3D : GeometryModel3D, IAnimatable, ISupportInitialize, IFrameworkInputElement, IInputElement, IQueryAmbient, IDisposable, IVisible, IHitable, IThrowingShadow, IApplyPostEffect
Inheritance
MaterialGeometryModel3D
Implements
Derived
Inherited Members
Extension Methods

Fields

IsTransparentProperty

Specifiy if model material is transparent. During rendering, transparent objects are rendered after opaque objects. Transparent objects' order in scene graph are preserved.

public static readonly DependencyProperty IsTransparentProperty

Field Value

DependencyProperty

MaterialProperty

public static readonly DependencyProperty MaterialProperty

Field Value

DependencyProperty

Properties

IsTransparent

Specifiy if model material is transparent. During rendering, transparent objects are rendered after opaque objects. Transparent objects' order in scene graph are preserved.

public bool IsTransparent { get; set; }

Property Value

bool

Material

public Material? Material { get; set; }

Property Value

Material

Methods

AssignDefaultValuesToSceneNode(SceneNode)

Assigns the default values to scene node.

protected override void AssignDefaultValuesToSceneNode(SceneNode node)

Parameters

node SceneNode

The node.

See Also