Table of Contents

Class PointMaterialVariable

Namespace
HelixToolkit.SharpDX.Model
Assembly
HelixToolkit.SharpDX.dll
public class PointMaterialVariable : MaterialVariable, IDisposable
Inheritance
PointMaterialVariable
Implements
Inherited Members

Constructors

PointMaterialVariable(IEffectsManager, IRenderTechnique, PointMaterialCore, string)

Initializes a new instance of the PointMaterialVariable class.

public PointMaterialVariable(IEffectsManager manager, IRenderTechnique technique, PointMaterialCore materialCore, string defaultPassName = "Default")

Parameters

manager IEffectsManager

The manager.

technique IRenderTechnique

The technique.

materialCore PointMaterialCore

The material core.

defaultPassName string

Default pass name

Properties

DepthPass

public ShaderPass DepthPass { get; }

Property Value

ShaderPass

PointPass

public ShaderPass PointPass { get; }

Property Value

ShaderPass

ShadowPass

public ShaderPass ShadowPass { get; }

Property Value

ShaderPass

Methods

BindMaterialResources(RenderContext, DeviceContextProxy, ShaderPass)

Binds the material textures, samplers, etc,.

public override bool BindMaterialResources(RenderContext context, DeviceContextProxy deviceContext, ShaderPass shaderPass)

Parameters

context RenderContext
deviceContext DeviceContextProxy

The device context.

shaderPass ShaderPass

The shader pass.

Returns

bool

Draw(DeviceContextProxy, IAttachableBufferModel, int)

Draws the specified device context.

public override void Draw(DeviceContextProxy deviceContext, IAttachableBufferModel bufferModel, int instanceCount)

Parameters

deviceContext DeviceContextProxy

The device context.

bufferModel IAttachableBufferModel

Geometry buffer model.

instanceCount int

The instance count.

GetDepthPass(RenderType, RenderContext)

Gets the depth pass.

public override ShaderPass GetDepthPass(RenderType renderType, RenderContext context)

Parameters

renderType RenderType

Type of the render.

context RenderContext

The context.

Returns

ShaderPass

GetPass(RenderType, RenderContext)

Gets the pass.

public override ShaderPass GetPass(RenderType renderType, RenderContext context)

Parameters

renderType RenderType

Type of the render.

context RenderContext

The context.

Returns

ShaderPass

GetShadowPass(RenderType, RenderContext)

Gets the shadow pass.

public override ShaderPass GetShadowPass(RenderType renderType, RenderContext context)

Parameters

renderType RenderType
context RenderContext

The context.

Returns

ShaderPass

GetWireframePass(RenderType, RenderContext)

Gets the wireframe pass.

public override ShaderPass GetWireframePass(RenderType renderType, RenderContext context)

Parameters

renderType RenderType
context RenderContext

The context.

Returns

ShaderPass

OnInitialPropertyBindings()

protected override void OnInitialPropertyBindings()

UpdateInternalVariables(DeviceContextProxy)

protected override void UpdateInternalVariables(DeviceContextProxy deviceContext)

Parameters

deviceContext DeviceContextProxy