Table of Contents

Class PassOnlyMaterialVariable

Namespace
HelixToolkit.SharpDX.Model
Assembly
HelixToolkit.SharpDX.dll
public sealed class PassOnlyMaterialVariable : MaterialVariable, IDisposable
Inheritance
PassOnlyMaterialVariable
Implements
Inherited Members

Constructors

PassOnlyMaterialVariable(string, IRenderTechnique, string, string, string)

Initializes a new instance of the PassOnlyMaterialVariable class.

public PassOnlyMaterialVariable(string passName, IRenderTechnique technique, string shadowPassName = "RenderShadow", string wireframePassName = "Wireframe", string depthPassName = "DepthPrepass")

Parameters

passName string

Name of the pass.

technique IRenderTechnique

The technique.

shadowPassName string

Name of the shadow pass.

wireframePassName string

Name of the wireframe pass.

depthPassName string

Name of the depth pass

Properties

DepthPass

public ShaderPass DepthPass { get; }

Property Value

ShaderPass

MaterialPass

public ShaderPass MaterialPass { get; }

Property Value

ShaderPass

ShadowPass

public ShaderPass ShadowPass { get; }

Property Value

ShaderPass

WireframePass

public ShaderPass WireframePass { get; }

Property Value

ShaderPass

Methods

BindMaterialResources(RenderContext, DeviceContextProxy, ShaderPass)

Binds the material textures, samplers, etc,.

public override bool BindMaterialResources(RenderContext context, DeviceContextProxy deviceContext, ShaderPass shaderPass)

Parameters

context RenderContext
deviceContext DeviceContextProxy

The device context.

shaderPass ShaderPass

The shader pass.

Returns

bool

Draw(DeviceContextProxy, IAttachableBufferModel, int)

Draws the specified device context.

public override void Draw(DeviceContextProxy deviceContext, IAttachableBufferModel bufferModel, int instanceCount)

Parameters

deviceContext DeviceContextProxy

The device context.

bufferModel IAttachableBufferModel

Geometry buffer model.

instanceCount int

The instance count.

GetDepthPass(RenderType, RenderContext)

Gets the depth pass.

public override ShaderPass GetDepthPass(RenderType renderType, RenderContext context)

Parameters

renderType RenderType

Type of the render.

context RenderContext

The context.

Returns

ShaderPass

GetPass(RenderType, RenderContext)

Gets the pass.

public override ShaderPass GetPass(RenderType renderType, RenderContext context)

Parameters

renderType RenderType

Type of the render.

context RenderContext

The context.

Returns

ShaderPass

GetShadowPass(RenderType, RenderContext)

Gets the shadow pass.

public override ShaderPass GetShadowPass(RenderType renderType, RenderContext context)

Parameters

renderType RenderType
context RenderContext

The context.

Returns

ShaderPass

GetWireframePass(RenderType, RenderContext)

Gets the wireframe pass.

public override ShaderPass GetWireframePass(RenderType renderType, RenderContext context)

Parameters

renderType RenderType
context RenderContext

The context.

Returns

ShaderPass