Class PassOnlyMaterialVariable
- Namespace
- HelixToolkit.SharpDX.Model
- Assembly
- HelixToolkit.SharpDX.dll
public sealed class PassOnlyMaterialVariable : MaterialVariable, IDisposable
- Inheritance
-
PassOnlyMaterialVariable
- Implements
- Inherited Members
Constructors
PassOnlyMaterialVariable(string, IRenderTechnique, string, string, string)
Initializes a new instance of the PassOnlyMaterialVariable class.
public PassOnlyMaterialVariable(string passName, IRenderTechnique technique, string shadowPassName = "RenderShadow", string wireframePassName = "Wireframe", string depthPassName = "DepthPrepass")
Parameters
passNamestringName of the pass.
techniqueIRenderTechniqueThe technique.
shadowPassNamestringName of the shadow pass.
wireframePassNamestringName of the wireframe pass.
depthPassNamestringName of the depth pass
Properties
DepthPass
public ShaderPass DepthPass { get; }
Property Value
MaterialPass
public ShaderPass MaterialPass { get; }
Property Value
ShadowPass
public ShaderPass ShadowPass { get; }
Property Value
WireframePass
public ShaderPass WireframePass { get; }
Property Value
Methods
BindMaterialResources(RenderContext, DeviceContextProxy, ShaderPass)
Binds the material textures, samplers, etc,.
public override bool BindMaterialResources(RenderContext context, DeviceContextProxy deviceContext, ShaderPass shaderPass)
Parameters
contextRenderContextdeviceContextDeviceContextProxyThe device context.
shaderPassShaderPassThe shader pass.
Returns
Draw(DeviceContextProxy, IAttachableBufferModel, int)
Draws the specified device context.
public override void Draw(DeviceContextProxy deviceContext, IAttachableBufferModel bufferModel, int instanceCount)
Parameters
deviceContextDeviceContextProxyThe device context.
bufferModelIAttachableBufferModelGeometry buffer model.
instanceCountintThe instance count.
GetDepthPass(RenderType, RenderContext)
Gets the depth pass.
public override ShaderPass GetDepthPass(RenderType renderType, RenderContext context)
Parameters
renderTypeRenderTypeType of the render.
contextRenderContextThe context.
Returns
GetPass(RenderType, RenderContext)
Gets the pass.
public override ShaderPass GetPass(RenderType renderType, RenderContext context)
Parameters
renderTypeRenderTypeType of the render.
contextRenderContextThe context.
Returns
GetShadowPass(RenderType, RenderContext)
Gets the shadow pass.
public override ShaderPass GetShadowPass(RenderType renderType, RenderContext context)
Parameters
renderTypeRenderTypecontextRenderContextThe context.
Returns
GetWireframePass(RenderType, RenderContext)
Gets the wireframe pass.
public override ShaderPass GetWireframePass(RenderType renderType, RenderContext context)
Parameters
renderTypeRenderTypecontextRenderContextThe context.