Table of Contents

Class LineMaterialVariable

Namespace
HelixToolkit.SharpDX.Model
Assembly
HelixToolkit.SharpDX.dll
public class LineMaterialVariable : MaterialVariable, IDisposable
Inheritance
LineMaterialVariable
Implements
Derived
Inherited Members

Constructors

LineMaterialVariable(IEffectsManager, IRenderTechnique, LineMaterialCore, string)

Initializes a new instance of the LineMaterialVariable class.

public LineMaterialVariable(IEffectsManager manager, IRenderTechnique technique, LineMaterialCore materialCore, string defaultPassName = "Default")

Parameters

manager IEffectsManager

The manager.

technique IRenderTechnique

The technique.

materialCore LineMaterialCore

The material core.

defaultPassName string

Default pass name

Properties

DepthPass

public ShaderPass DepthPass { get; }

Property Value

ShaderPass

LinePass

public ShaderPass LinePass { get; }

Property Value

ShaderPass

ShaderTextureName

Set texture variable name insider shader for binding

public string ShaderTextureName { get; }

Property Value

string

ShaderTextureSamplerName

Set texture sampler variable name inside shader for binding

public string ShaderTextureSamplerName { get; }

Property Value

string

ShadowPass

public ShaderPass ShadowPass { get; }

Property Value

ShaderPass

Methods

BindMaterialResources(RenderContext, DeviceContextProxy, ShaderPass)

Binds the material textures, samplers, etc,.

public override bool BindMaterialResources(RenderContext context, DeviceContextProxy deviceContext, ShaderPass shaderPass)

Parameters

context RenderContext
deviceContext DeviceContextProxy

The device context.

shaderPass ShaderPass

The shader pass.

Returns

bool

Draw(DeviceContextProxy, IAttachableBufferModel, int)

Draws the specified device context.

public override void Draw(DeviceContextProxy deviceContext, IAttachableBufferModel bufferModel, int instanceCount)

Parameters

deviceContext DeviceContextProxy

The device context.

bufferModel IAttachableBufferModel

Geometry buffer model.

instanceCount int

The instance count.

GetDepthPass(RenderType, RenderContext)

Gets the depth pass.

public override ShaderPass GetDepthPass(RenderType renderType, RenderContext context)

Parameters

renderType RenderType

Type of the render.

context RenderContext

The context.

Returns

ShaderPass

GetPass(RenderType, RenderContext)

Gets the pass.

public override ShaderPass GetPass(RenderType renderType, RenderContext context)

Parameters

renderType RenderType

Type of the render.

context RenderContext

The context.

Returns

ShaderPass

GetShadowPass(RenderType, RenderContext)

Gets the shadow pass.

public override ShaderPass GetShadowPass(RenderType renderType, RenderContext context)

Parameters

renderType RenderType
context RenderContext

The context.

Returns

ShaderPass

GetWireframePass(RenderType, RenderContext)

Gets the wireframe pass.

public override ShaderPass GetWireframePass(RenderType renderType, RenderContext context)

Parameters

renderType RenderType
context RenderContext

The context.

Returns

ShaderPass

OnDispose(bool)

protected override void OnDispose(bool disposeManagedResources)

Parameters

disposeManagedResources bool

OnInitialPropertyBindings()

protected override void OnInitialPropertyBindings()