Table of Contents

Class ScreenSpacedGroup3D

Namespace
HelixToolkit.Wpf.SharpDX
Assembly
HelixToolkit.Wpf.SharpDX.dll

ScreenSpacedGroup3D uses a fixed camera to render model (Mainly used for view box and coordinate system rendering) onto screen which is separated from viewport camera.

Default fix camera is perspective camera with FOV 45 degree and camera distance = 20. Look direction is always looking at (0,0,0).

User must properly scale the model to fit into the camera frustum. The usual maximum size is from (5,5,5) to (-5,-5,-5) bounding box.

User can use SizeScale to scale the size of the rendering.

public sealed class ScreenSpacedGroup3D : ScreenSpacedElement3D, IAnimatable, ISupportInitialize, IFrameworkInputElement, IInputElement, IQueryAmbient, IDisposable, IHitable, IVisible
Inheritance
ScreenSpacedGroup3D
Implements
Inherited Members
Extension Methods

Methods

OnCreateSceneNode()

Called when [create scene node].

protected override SceneNode OnCreateSceneNode()

Returns

SceneNode