Table of Contents

Class PostEffectMeshXRayGrid

Namespace
HelixToolkit.Wpf.SharpDX
Assembly
HelixToolkit.Wpf.SharpDX.dll
public class PostEffectMeshXRayGrid : Element3D, IAnimatable, ISupportInitialize, IFrameworkInputElement, IInputElement, IQueryAmbient, IDisposable, IVisible
Inheritance
PostEffectMeshXRayGrid
Implements
Inherited Members
Extension Methods

Fields

BlendingFactorProperty

The blending factor property

public static readonly DependencyProperty BlendingFactorProperty

Field Value

DependencyProperty

DimmingFactorProperty

The dimming factor property

public static readonly DependencyProperty DimmingFactorProperty

Field Value

DependencyProperty

EffectNameProperty

The effect name property

public static readonly DependencyProperty EffectNameProperty

Field Value

DependencyProperty

GridColorProperty

The outline color property

public static readonly DependencyProperty GridColorProperty

Field Value

DependencyProperty

GridDensityProperty

The grid density property

public static readonly DependencyProperty GridDensityProperty

Field Value

DependencyProperty

Properties

BlendingFactor

Gets or sets the blending factor for grid and original mesh color blending

public double BlendingFactor { get; set; }

Property Value

double

The blending factor.

DimmingFactor

Gets or sets the dimming factor.

public double DimmingFactor { get; set; }

Property Value

double

The dimming factor.

EffectName

Gets or sets the name of the effect.

public string EffectName { get; set; }

Property Value

string

The name of the effect.

GridColor

Gets or sets the color of the outline.

public Color GridColor { get; set; }

Property Value

Color

The color of the outline.

GridDensity

Gets or sets the grid density.

public int GridDensity { get; set; }

Property Value

int

The grid density.

Methods

AssignDefaultValuesToSceneNode(SceneNode)

Assigns the default values to core.

protected override void AssignDefaultValuesToSceneNode(SceneNode core)

Parameters

core SceneNode

The core.

OnCreateSceneNode()

Called when [create scene node].

protected override SceneNode OnCreateSceneNode()

Returns

SceneNode

See Also