Class EnvironmentMap3D
- Namespace
- HelixToolkit.Wpf.SharpDX
- Assembly
- HelixToolkit.Wpf.SharpDX.dll
public class EnvironmentMap3D : Element3D, IAnimatable, ISupportInitialize, IFrameworkInputElement, IInputElement, IQueryAmbient, IDisposable, IVisible
- Inheritance
-
EnvironmentMap3D
- Implements
- Inherited Members
- Extension Methods
Fields
SkipRenderingProperty
public static readonly DependencyProperty SkipRenderingProperty
Field Value
TextureProperty
The texture property
public static readonly DependencyProperty TextureProperty
Field Value
Properties
SkipRendering
Skip environment map rendering, but still keep it available for other object to use.
public bool SkipRendering { get; set; }
Property Value
Texture
Gets or sets the texture.
public TextureModel? Texture { get; set; }
Property Value
- TextureModel
The texture.
Methods
AssignDefaultValuesToSceneNode(SceneNode)
Assigns the default values to scene node.
protected override void AssignDefaultValuesToSceneNode(SceneNode core)
Parameters
coreSceneNodeThe core.
OnCreateSceneNode()
Called when [create scene node].
protected override SceneNode OnCreateSceneNode()