Class PostEffectMeshXRay
- Namespace
- HelixToolkit.WinUI.SharpDX
- Assembly
- HelixToolkit.WinUI.SharpDX.dll
public class PostEffectMeshXRay : Element3D, IEquatable<DependencyObject>, IAnimationObject, IVisualElement, IVisualElement2, IEquatable<UIElement>, IEquatable<FrameworkElement>, IWinRTObject, IDynamicInterfaceCastable, IEquatable<Control>, IDisposable, IVisible
- Inheritance
-
PostEffectMeshXRay
- Implements
-
IWinRTObject
- Inherited Members
- Extension Methods
Fields
EffectNameProperty
The effect name property
public static readonly DependencyProperty EffectNameProperty
Field Value
EnableDoublePassProperty
Gets or sets a value indicating whether [double pass]. Double pass uses stencil buffer to reduce overlapping artifacts
public static readonly DependencyProperty EnableDoublePassProperty
Field Value
OutlineColorProperty
The outline color property
public static readonly DependencyProperty OutlineColorProperty
Field Value
OutlineFadingFactorProperty
The outline fading factor property
public static readonly DependencyProperty OutlineFadingFactorProperty
Field Value
Properties
EffectName
Gets or sets the name of the effect.
public string EffectName { get; set; }
Property Value
- string
The name of the effect.
EnableDoublePass
Gets or sets a value indicating whether [double pass]. Double pass uses stencil buffer to reduce overlapping artifacts
public bool EnableDoublePass { get; set; }
Property Value
OutlineColor
Gets or sets the color of the outline.
public Color OutlineColor { get; set; }
Property Value
- Color
The color of the outline.
OutlineFadingFactor
Gets or sets the outline fading factor.
public double OutlineFadingFactor { get; set; }
Property Value
- double
The outline fading factor.
Methods
AssignDefaultValuesToSceneNode(SceneNode)
Assigns the default values to core.
protected override void AssignDefaultValuesToSceneNode(SceneNode core)
Parameters
coreSceneNodeThe core.
OnCreateSceneNode()
Called when [create scene node].
protected override SceneNode OnCreateSceneNode()