Table of Contents

Class PostEffectMeshXRay

Namespace
HelixToolkit.WinUI.SharpDX
Assembly
HelixToolkit.WinUI.SharpDX.dll
public class PostEffectMeshXRay : Element3D, IEquatable<DependencyObject>, IAnimationObject, IVisualElement, IVisualElement2, IEquatable<UIElement>, IEquatable<FrameworkElement>, IWinRTObject, IDynamicInterfaceCastable, IEquatable<Control>, IDisposable, IVisible
Inheritance
PostEffectMeshXRay
Implements
IWinRTObject
Inherited Members
Extension Methods

Fields

EffectNameProperty

The effect name property

public static readonly DependencyProperty EffectNameProperty

Field Value

DependencyProperty

EnableDoublePassProperty

Gets or sets a value indicating whether [double pass]. Double pass uses stencil buffer to reduce overlapping artifacts

public static readonly DependencyProperty EnableDoublePassProperty

Field Value

DependencyProperty

OutlineColorProperty

The outline color property

public static readonly DependencyProperty OutlineColorProperty

Field Value

DependencyProperty

OutlineFadingFactorProperty

The outline fading factor property

public static readonly DependencyProperty OutlineFadingFactorProperty

Field Value

DependencyProperty

Properties

EffectName

Gets or sets the name of the effect.

public string EffectName { get; set; }

Property Value

string

The name of the effect.

EnableDoublePass

Gets or sets a value indicating whether [double pass]. Double pass uses stencil buffer to reduce overlapping artifacts

public bool EnableDoublePass { get; set; }

Property Value

bool

OutlineColor

Gets or sets the color of the outline.

public Color OutlineColor { get; set; }

Property Value

Color

The color of the outline.

OutlineFadingFactor

Gets or sets the outline fading factor.

public double OutlineFadingFactor { get; set; }

Property Value

double

The outline fading factor.

Methods

AssignDefaultValuesToSceneNode(SceneNode)

Assigns the default values to core.

protected override void AssignDefaultValuesToSceneNode(SceneNode core)

Parameters

core SceneNode

The core.

OnCreateSceneNode()

Called when [create scene node].

protected override SceneNode OnCreateSceneNode()

Returns

SceneNode

See Also