Table of Contents

Class EnvironmentMap3D

Namespace
HelixToolkit.WinUI.SharpDX
Assembly
HelixToolkit.WinUI.SharpDX.dll
public class EnvironmentMap3D : Element3D, IEquatable<DependencyObject>, IAnimationObject, IVisualElement, IVisualElement2, IEquatable<UIElement>, IEquatable<FrameworkElement>, IWinRTObject, IDynamicInterfaceCastable, IEquatable<Control>, IDisposable, IVisible
Inheritance
EnvironmentMap3D
Implements
IWinRTObject
Inherited Members
Extension Methods

Fields

SkipRenderingProperty

public static readonly DependencyProperty SkipRenderingProperty

Field Value

DependencyProperty

TextureProperty

The texture property

public static readonly DependencyProperty TextureProperty

Field Value

DependencyProperty

Properties

SkipRendering

Skip environment map rendering, but still keep it available for other object to use.

public bool SkipRendering { get; set; }

Property Value

bool

Texture

Gets or sets the texture.

public TextureModel? Texture { get; set; }

Property Value

TextureModel

The texture.

Methods

AssignDefaultValuesToSceneNode(SceneNode)

Assigns the default values to scene node.

protected override void AssignDefaultValuesToSceneNode(SceneNode core)

Parameters

core SceneNode

The core.

OnCreateSceneNode()

Called when [create scene node].

protected override SceneNode OnCreateSceneNode()

Returns

SceneNode