Class ContinuousRender3D
- Namespace
- HelixToolkit.WinUI.SharpDX
- Assembly
- HelixToolkit.WinUI.SharpDX.dll
Use this model to keep update rendering in each frame.
Default behavior for render host is lazy rendering. Only property changes trigger a render inside render loop. However, sometimes user want to keep updating rendering each frame while doing shader animation using TimeStamp. Use this model to invalidate rendering in each frame and keep render host busy.
public sealed class ContinuousRender3D : Element3D, IEquatable<DependencyObject>, IAnimationObject, IVisualElement, IVisualElement2, IEquatable<UIElement>, IEquatable<FrameworkElement>, IWinRTObject, IDynamicInterfaceCastable, IEquatable<Control>, IDisposable, IVisible
- Inheritance
-
ContinuousRender3D
- Implements
-
IWinRTObject
- Inherited Members
- Extension Methods
Methods
OnCreateSceneNode()
Called when [create scene node].
protected override SceneNode OnCreateSceneNode()