Table of Contents

Class VolumeMaterialVariable<T>

Namespace
HelixToolkit.SharpDX.Model
Assembly
HelixToolkit.SharpDX.dll
public class VolumeMaterialVariable<T> : MaterialVariable, IDisposable

Type Parameters

T
Inheritance
VolumeMaterialVariable<T>
Implements
Inherited Members

Constructors

VolumeMaterialVariable(IEffectsManager, IRenderTechnique, VolumeTextureMaterialCoreBase<T>, string)

public VolumeMaterialVariable(IEffectsManager manager, IRenderTechnique technique, VolumeTextureMaterialCoreBase<T> material, string volumePassName = "Default")

Parameters

manager IEffectsManager
technique IRenderTechnique
material VolumeTextureMaterialCoreBase<T>
volumePassName string

Fields

OnCreateTexture

public Func<VolumeTextureMaterialCoreBase<T>, IEffectsManager?, ShaderResourceViewProxy?>? OnCreateTexture

Field Value

Func<VolumeTextureMaterialCoreBase<T>, IEffectsManager, ShaderResourceViewProxy>

Methods

BindMaterialResources(RenderContext, DeviceContextProxy, ShaderPass)

Binds the material textures, samplers, etc,.

public override bool BindMaterialResources(RenderContext context, DeviceContextProxy deviceContext, ShaderPass shaderPass)

Parameters

context RenderContext
deviceContext DeviceContextProxy

The device context.

shaderPass ShaderPass

The shader pass.

Returns

bool

Draw(DeviceContextProxy, IAttachableBufferModel, int)

Draws the specified device context.

public override void Draw(DeviceContextProxy deviceContext, IAttachableBufferModel bufferModel, int instanceCount)

Parameters

deviceContext DeviceContextProxy

The device context.

bufferModel IAttachableBufferModel

Geometry buffer model.

instanceCount int

The instance count.

GetDepthPass(RenderType, RenderContext)

Gets the depth pass.

public override ShaderPass GetDepthPass(RenderType renderType, RenderContext context)

Parameters

renderType RenderType

Type of the render.

context RenderContext

The context.

Returns

ShaderPass

GetPass(RenderType, RenderContext)

Gets the pass.

public override ShaderPass GetPass(RenderType renderType, RenderContext context)

Parameters

renderType RenderType

Type of the render.

context RenderContext

The context.

Returns

ShaderPass

GetShadowPass(RenderType, RenderContext)

Gets the shadow pass.

public override ShaderPass GetShadowPass(RenderType renderType, RenderContext context)

Parameters

renderType RenderType
context RenderContext

The context.

Returns

ShaderPass

GetWireframePass(RenderType, RenderContext)

Gets the wireframe pass.

public override ShaderPass GetWireframePass(RenderType renderType, RenderContext context)

Parameters

renderType RenderType
context RenderContext

The context.

Returns

ShaderPass

OnDispose(bool)

protected override void OnDispose(bool disposeManagedResources)

Parameters

disposeManagedResources bool

OnInitialPropertyBindings()

protected override void OnInitialPropertyBindings()

UpdateGradientMap()

public void UpdateGradientMap()