Class VolumeMaterialVariable<T>
- Namespace
- HelixToolkit.SharpDX.Model
- Assembly
- HelixToolkit.SharpDX.dll
public class VolumeMaterialVariable<T> : MaterialVariable, IDisposable
Type Parameters
T
- Inheritance
-
VolumeMaterialVariable<T>
- Implements
- Inherited Members
Constructors
VolumeMaterialVariable(IEffectsManager, IRenderTechnique, VolumeTextureMaterialCoreBase<T>, string)
public VolumeMaterialVariable(IEffectsManager manager, IRenderTechnique technique, VolumeTextureMaterialCoreBase<T> material, string volumePassName = "Default")
Parameters
managerIEffectsManagertechniqueIRenderTechniquematerialVolumeTextureMaterialCoreBase<T>volumePassNamestring
Fields
OnCreateTexture
public Func<VolumeTextureMaterialCoreBase<T>, IEffectsManager?, ShaderResourceViewProxy?>? OnCreateTexture
Field Value
Methods
BindMaterialResources(RenderContext, DeviceContextProxy, ShaderPass)
Binds the material textures, samplers, etc,.
public override bool BindMaterialResources(RenderContext context, DeviceContextProxy deviceContext, ShaderPass shaderPass)
Parameters
contextRenderContextdeviceContextDeviceContextProxyThe device context.
shaderPassShaderPassThe shader pass.
Returns
Draw(DeviceContextProxy, IAttachableBufferModel, int)
Draws the specified device context.
public override void Draw(DeviceContextProxy deviceContext, IAttachableBufferModel bufferModel, int instanceCount)
Parameters
deviceContextDeviceContextProxyThe device context.
bufferModelIAttachableBufferModelGeometry buffer model.
instanceCountintThe instance count.
GetDepthPass(RenderType, RenderContext)
Gets the depth pass.
public override ShaderPass GetDepthPass(RenderType renderType, RenderContext context)
Parameters
renderTypeRenderTypeType of the render.
contextRenderContextThe context.
Returns
GetPass(RenderType, RenderContext)
Gets the pass.
public override ShaderPass GetPass(RenderType renderType, RenderContext context)
Parameters
renderTypeRenderTypeType of the render.
contextRenderContextThe context.
Returns
GetShadowPass(RenderType, RenderContext)
Gets the shadow pass.
public override ShaderPass GetShadowPass(RenderType renderType, RenderContext context)
Parameters
renderTypeRenderTypecontextRenderContextThe context.
Returns
GetWireframePass(RenderType, RenderContext)
Gets the wireframe pass.
public override ShaderPass GetWireframePass(RenderType renderType, RenderContext context)
Parameters
renderTypeRenderTypecontextRenderContextThe context.
Returns
OnDispose(bool)
protected override void OnDispose(bool disposeManagedResources)
Parameters
disposeManagedResourcesbool
OnInitialPropertyBindings()
protected override void OnInitialPropertyBindings()
UpdateGradientMap()
public void UpdateGradientMap()