Table of Contents

Class BoneGroupNode

Namespace
HelixToolkit.SharpDX.Model.Scene
Assembly
HelixToolkit.SharpDX.dll
public sealed class BoneGroupNode : GroupNodeBase, IDisposable, IComparable<SceneNode>, IAnimationNode, IBoneMatricesNode
Inheritance
BoneGroupNode
Implements
Inherited Members
Extension Methods

Constructors

BoneGroupNode()

public BoneGroupNode()

Properties

BoneMatrices

public Matrix4x4[]? BoneMatrices { get; set; }

Property Value

Matrix4x4[]

Bones

Gets or sets the bones.

public Bone[]? Bones { get; set; }

Property Value

Bone[]

The bones.

HasBoneGroup

Always return false for bone groups

public bool HasBoneGroup { get; }

Property Value

bool

true if this instance has bone group; otherwise, false.

MorphTargetWeights

Gets or sets the morph target weights.

public float[]? MorphTargetWeights { get; set; }

Property Value

float[]

The morph target weights.

Methods

OnCreateRenderCore()

Called when [create render core].

protected override RenderCore OnCreateRenderCore()

Returns

RenderCore