Class BoneGroupNode
- Namespace
- HelixToolkit.SharpDX.Model.Scene
- Assembly
- HelixToolkit.SharpDX.dll
public sealed class BoneGroupNode : GroupNodeBase, IDisposable, IComparable<SceneNode>, IAnimationNode, IBoneMatricesNode
- Inheritance
-
BoneGroupNode
- Implements
- Inherited Members
- Extension Methods
Constructors
BoneGroupNode()
public BoneGroupNode()
Properties
BoneMatrices
public Matrix4x4[]? BoneMatrices { get; set; }
Property Value
Bones
Gets or sets the bones.
public Bone[]? Bones { get; set; }
Property Value
- Bone[]
The bones.
HasBoneGroup
Always return false for bone groups
public bool HasBoneGroup { get; }
Property Value
- bool
trueif this instance has bone group; otherwise,false.
MorphTargetWeights
Gets or sets the morph target weights.
public float[]? MorphTargetWeights { get; set; }
Property Value
- float[]
The morph target weights.
Methods
OnCreateRenderCore()
Called when [create render core].
protected override RenderCore OnCreateRenderCore()