Table of Contents

Struct DefaultPassNames

Namespace
HelixToolkit.SharpDX
Assembly
HelixToolkit.SharpDX.dll
public struct DefaultPassNames
Inherited Members
Extension Methods

Fields

Backface

public const string Backface = "RenderBackface"

Field Value

string

ColorStripe1D

public const string ColorStripe1D = "ColorStripe1D"

Field Value

string

Colors

public const string Colors = "RenderColors"

Field Value

string

Default

public const string Default = "Default"

Field Value

string

DepthPrepass

The depth prepass

public const string DepthPrepass = "DepthPrepass"

Field Value

string

Diffuse

public const string Diffuse = "RenderDiffuse"

Field Value

string

DiffuseOIT

The diffuse oit

public const string DiffuseOIT = "RenderDiffuseOIT"

Field Value

string

DiffuseOITDP

public const string DiffuseOITDP = "RenderDiffuseOITDepthPeeling"

Field Value

string

EffectBlurHorizontal

public const string EffectBlurHorizontal = "EffectBlurHorizontal"

Field Value

string

EffectBlurVertical

public const string EffectBlurVertical = "EffectBlurVertical"

Field Value

string

EffectMeshDiffuseXRayGridP3

The effect mesh diffuse x ray grid p3

public const string EffectMeshDiffuseXRayGridP3 = "EffectMeshDiffueXRayGridP3"

Field Value

string

EffectMeshXRayGridP1

public const string EffectMeshXRayGridP1 = "EffectMeshXRayGridP1"

Field Value

string

EffectMeshXRayGridP2

public const string EffectMeshXRayGridP2 = "EffectMeshXRayGridP2"

Field Value

string

EffectMeshXRayGridP3

public const string EffectMeshXRayGridP3 = "EffectMeshXRayGridP3"

Field Value

string

EffectMeshXRayP1

public const string EffectMeshXRayP1 = "EffectMeshXRayP1"

Field Value

string

EffectMeshXRayP2

public const string EffectMeshXRayP2 = "EffectMeshXRayP2"

Field Value

string

EffectOutlineP1

public const string EffectOutlineP1 = "RenderMeshOutlineP1"

Field Value

string

EffectOutlineSmooth

public const string EffectOutlineSmooth = "EffectOutlineSmooth"

Field Value

string

FXAAPass

public const string FXAAPass = "FXAAPass"

Field Value

string

LumaPass

Calculate luma and set luma as Alpha channel before FXAA pass.

public const string LumaPass = "LumaPass"

Field Value

string

MeshOutline

public const string MeshOutline = "RenderMeshOutline"

Field Value

string

MeshPBRTriTessellation

public const string MeshPBRTriTessellation = "MeshPBRTriTessellation"

Field Value

string

MeshPBRTriTessellationOIT

public const string MeshPBRTriTessellationOIT = "MeshPBRTriTessellationOIT"

Field Value

string

MeshPBRTriTessellationOITDP

public const string MeshPBRTriTessellationOITDP = "MeshPBRTriTessellationOITDP"

Field Value

string

MeshQuadTessellation

public const string MeshQuadTessellation = "MeshQuadTessellation"

Field Value

string

MeshSSAOPass

The ssao pass

public const string MeshSSAOPass = "MeshSSAOPass"

Field Value

string

MeshTriTessellation

public const string MeshTriTessellation = "MeshTriTessellation"

Field Value

string

MeshTriTessellationOIT

public const string MeshTriTessellationOIT = "MeshTriTessellationOIT"

Field Value

string

MeshTriTessellationOITDP

public const string MeshTriTessellationOITDP = "MeshTriTessellationOITDP"

Field Value

string

NormalVector

public const string NormalVector = "RenderNormalVector"

Field Value

string

Normals

public const string Normals = "RenderNormals"

Field Value

string

OITDepthPeeling

public const string OITDepthPeeling = "OITDepthPeeling"

Field Value

string

OITDepthPeelingBlending

public const string OITDepthPeelingBlending = "OITDepthPeelingBlending"

Field Value

string

OITDepthPeelingFinal

public const string OITDepthPeelingFinal = "OITDepthPeelingFinal"

Field Value

string

OITDepthPeelingInit

public const string OITDepthPeelingInit = "OITDepthPeelingFirst"

Field Value

string

OITPass

The mesh transparent

public const string OITPass = "MeshOITPass"

Field Value

string

PBR

The Physics Based Rendering

public const string PBR = "PhysicsBasedRendering"

Field Value

string

PBRFaceNormal

The PBR face normal pass

public const string PBRFaceNormal = "PhysicsBasedRenderingFaceNormal"

Field Value

string

PBROITDPPass

public const string PBROITDPPass = "MeshPhysicsBasedOITDepthPeelingPass"

Field Value

string

PBROITPass

The oit pass PBR

public const string PBROITPass = "MeshPhysicsBasedOITPass"

Field Value

string

PerturbedNormals

public const string PerturbedNormals = "RenderPerturbedNormals"

Field Value

string

Positions

public const string Positions = "RenderPositions"

Field Value

string

PreComputeMeshBoneSkinned

The mesh bone skinned

public const string PreComputeMeshBoneSkinned = "MeshBoneSkinned"

Field Value

string

ScreenQuad

public const string ScreenQuad = "ScreenQuad"

Field Value

string

ScreenQuadCopy

public const string ScreenQuadCopy = "ScreenQuadCopy"

Field Value

string

ShadowPass

public const string ShadowPass = "RenderShadow"

Field Value

string

Tangents

public const string Tangents = "RenderTangents"

Field Value

string

TexCoords

public const string TexCoords = "RenderTexCoords"

Field Value

string

ViewCube

public const string ViewCube = "RenderViewCube"

Field Value

string

Wireframe

The wireframe

public const string Wireframe = "Wireframe"

Field Value

string

WireframeOITDPPass

public const string WireframeOITDPPass = "WireframeOITDP"

Field Value

string

WireframeOITPass

public const string WireframeOITPass = "WireframeOIT"

Field Value

string