Struct DefaultPassNames
- Namespace
- HelixToolkit.SharpDX
- Assembly
- HelixToolkit.SharpDX.dll
public struct DefaultPassNames
- Inherited Members
- Extension Methods
Fields
Backface
public const string Backface = "RenderBackface"
Field Value
ColorStripe1D
public const string ColorStripe1D = "ColorStripe1D"
Field Value
Colors
public const string Colors = "RenderColors"
Field Value
Default
public const string Default = "Default"
Field Value
DepthPrepass
The depth prepass
public const string DepthPrepass = "DepthPrepass"
Field Value
Diffuse
public const string Diffuse = "RenderDiffuse"
Field Value
DiffuseOIT
The diffuse oit
public const string DiffuseOIT = "RenderDiffuseOIT"
Field Value
DiffuseOITDP
public const string DiffuseOITDP = "RenderDiffuseOITDepthPeeling"
Field Value
EffectBlurHorizontal
public const string EffectBlurHorizontal = "EffectBlurHorizontal"
Field Value
EffectBlurVertical
public const string EffectBlurVertical = "EffectBlurVertical"
Field Value
EffectMeshDiffuseXRayGridP3
The effect mesh diffuse x ray grid p3
public const string EffectMeshDiffuseXRayGridP3 = "EffectMeshDiffueXRayGridP3"
Field Value
EffectMeshXRayGridP1
public const string EffectMeshXRayGridP1 = "EffectMeshXRayGridP1"
Field Value
EffectMeshXRayGridP2
public const string EffectMeshXRayGridP2 = "EffectMeshXRayGridP2"
Field Value
EffectMeshXRayGridP3
public const string EffectMeshXRayGridP3 = "EffectMeshXRayGridP3"
Field Value
EffectMeshXRayP1
public const string EffectMeshXRayP1 = "EffectMeshXRayP1"
Field Value
EffectMeshXRayP2
public const string EffectMeshXRayP2 = "EffectMeshXRayP2"
Field Value
EffectOutlineP1
public const string EffectOutlineP1 = "RenderMeshOutlineP1"
Field Value
EffectOutlineSmooth
public const string EffectOutlineSmooth = "EffectOutlineSmooth"
Field Value
FXAAPass
public const string FXAAPass = "FXAAPass"
Field Value
LumaPass
Calculate luma and set luma as Alpha channel before FXAA pass.
public const string LumaPass = "LumaPass"
Field Value
MeshOutline
public const string MeshOutline = "RenderMeshOutline"
Field Value
MeshPBRTriTessellation
public const string MeshPBRTriTessellation = "MeshPBRTriTessellation"
Field Value
MeshPBRTriTessellationOIT
public const string MeshPBRTriTessellationOIT = "MeshPBRTriTessellationOIT"
Field Value
MeshPBRTriTessellationOITDP
public const string MeshPBRTriTessellationOITDP = "MeshPBRTriTessellationOITDP"
Field Value
MeshQuadTessellation
public const string MeshQuadTessellation = "MeshQuadTessellation"
Field Value
MeshSSAOPass
The ssao pass
public const string MeshSSAOPass = "MeshSSAOPass"
Field Value
MeshTriTessellation
public const string MeshTriTessellation = "MeshTriTessellation"
Field Value
MeshTriTessellationOIT
public const string MeshTriTessellationOIT = "MeshTriTessellationOIT"
Field Value
MeshTriTessellationOITDP
public const string MeshTriTessellationOITDP = "MeshTriTessellationOITDP"
Field Value
NormalVector
public const string NormalVector = "RenderNormalVector"
Field Value
Normals
public const string Normals = "RenderNormals"
Field Value
OITDepthPeeling
public const string OITDepthPeeling = "OITDepthPeeling"
Field Value
OITDepthPeelingBlending
public const string OITDepthPeelingBlending = "OITDepthPeelingBlending"
Field Value
OITDepthPeelingFinal
public const string OITDepthPeelingFinal = "OITDepthPeelingFinal"
Field Value
OITDepthPeelingInit
public const string OITDepthPeelingInit = "OITDepthPeelingFirst"
Field Value
OITPass
The mesh transparent
public const string OITPass = "MeshOITPass"
Field Value
PBR
The Physics Based Rendering
public const string PBR = "PhysicsBasedRendering"
Field Value
PBRFaceNormal
The PBR face normal pass
public const string PBRFaceNormal = "PhysicsBasedRenderingFaceNormal"
Field Value
PBROITDPPass
public const string PBROITDPPass = "MeshPhysicsBasedOITDepthPeelingPass"
Field Value
PBROITPass
The oit pass PBR
public const string PBROITPass = "MeshPhysicsBasedOITPass"
Field Value
PerturbedNormals
public const string PerturbedNormals = "RenderPerturbedNormals"
Field Value
Positions
public const string Positions = "RenderPositions"
Field Value
PreComputeMeshBoneSkinned
The mesh bone skinned
public const string PreComputeMeshBoneSkinned = "MeshBoneSkinned"
Field Value
ScreenQuad
public const string ScreenQuad = "ScreenQuad"
Field Value
ScreenQuadCopy
public const string ScreenQuadCopy = "ScreenQuadCopy"
Field Value
ShadowPass
public const string ShadowPass = "RenderShadow"
Field Value
Tangents
public const string Tangents = "RenderTangents"
Field Value
TexCoords
public const string TexCoords = "RenderTexCoords"
Field Value
ViewCube
public const string ViewCube = "RenderViewCube"
Field Value
Wireframe
The wireframe
public const string Wireframe = "Wireframe"
Field Value
WireframeOITDPPass
public const string WireframeOITDPPass = "WireframeOITDP"
Field Value
WireframeOITPass
public const string WireframeOITPass = "WireframeOIT"