Table of Contents

Class TopMostMeshRenderCore

Namespace
HelixToolkit.SharpDX.Core
Assembly
HelixToolkit.SharpDX.dll

Clears the depth buffer and reset global transform.

public class TopMostMeshRenderCore : RenderCore, IDisposable, IGUID, IThrowingShadow
Inheritance
TopMostMeshRenderCore
Implements
Inherited Members

Constructors

TopMostMeshRenderCore()

public TopMostMeshRenderCore()

Methods

OnAttach(IRenderTechnique?)

During attatching render core. Create all local resources. Use Collect(resource) to let object be released automatically during Detach().

protected override bool OnAttach(IRenderTechnique? technique)

Parameters

technique IRenderTechnique

Returns

bool

OnDetach()

On detaching, default is to release all resources

protected override void OnDetach()

Render(RenderContext, DeviceContextProxy)

Render routine

public override void Render(RenderContext context, DeviceContextProxy deviceContext)

Parameters

context RenderContext
deviceContext DeviceContextProxy