Class TopMostMeshRenderCore
- Namespace
- HelixToolkit.SharpDX.Core
- Assembly
- HelixToolkit.SharpDX.dll
Clears the depth buffer and reset global transform.
public class TopMostMeshRenderCore : RenderCore, IDisposable, IGUID, IThrowingShadow
- Inheritance
-
TopMostMeshRenderCore
- Implements
- Inherited Members
Constructors
TopMostMeshRenderCore()
public TopMostMeshRenderCore()
Methods
OnAttach(IRenderTechnique?)
During attatching render core. Create all local resources. Use Collect(resource) to let object be released automatically during Detach().
protected override bool OnAttach(IRenderTechnique? technique)
Parameters
techniqueIRenderTechnique
Returns
OnDetach()
On detaching, default is to release all resources
protected override void OnDetach()
Render(RenderContext, DeviceContextProxy)
Render routine
public override void Render(RenderContext context, DeviceContextProxy deviceContext)
Parameters
contextRenderContextdeviceContextDeviceContextProxy