Namespace HelixToolkit.Maths
Classes
- Collision
Contains static methods to help in determining intersections, containment, etc.
- Color4Helper
Ref https://referencesource.microsoft.com/#System.Drawing/commonui/System/Drawing/ColorConverter.cs
- Matrix3x2Helper
Direct2D Matrix3x2. Supports implicit cast from Matrix4x4.
- MatrixHelper
Represents a 4x4 mathematical matrix.
- PlaneHelper
Represents a plane in three dimensional space.
- QuaternionHelper
Represents a four dimensional mathematical quaternion.
- RandomUtils
Random functions on commun types.
- Vector2Helper
Represents a two dimensional mathematical vector.
- Vector3Helper
Represents a three dimensional mathematical vector.
- Vector4Helper
Represents a four dimensional mathematical vector.
Structs
- AngleSingle
Represents a unit independent angle using a single-precision floating-point internal representation.
- Bool32Bit
Represents a bool value with size of 32 bits (4 bytes).
- Bool4
Represents a four dimensional mathematical vector of bool (32 bits per bool value).
- BoundingBox
Represents an axis-aligned bounding box in three dimensional space.
- BoundingFrustum
Defines a frustum which can be used in frustum culling, zoom to Extents (zoom to fit) operations, (matrix, frustum, camera) interchange, and many kind of intersection testing.
- BoundingSphere
Represents a bounding sphere in three dimensional space.
- Color
Represents a 32-bit color (4 bytes) in the form of RGBA (in byte order: R, G, B, A).
- Color3
Represents a color in the form of rgb.
- Color4
Represents a color in the form of rgba.
- ColorBGRA
Represents a 32-bit color (4 bytes) in the form of BGRA (in byte order: B, G, B, A).
- FrustumCameraParams
Frustum camera parameters.
- Half
A half precision (16 bit) floating point value.
- Half2
Defines a two component vector, using half precision floating point coordinates.
- Half3
Defines a three component vector, using half precision floating point coordinates.
- Half4
Defines a four component vector, using half precision floating point coordinates.
- Int3
Represents a three dimensional mathematical int vector.
- Int4
Represents a four dimensional mathematical vector.
- Matrix3x3
Represents a 3x3 Matrix ( contains only Scale and Rotation ).
- OrientedBoundingBox
OrientedBoundingBox (OBB) is a rectangular block, much like an AABB (BoundingBox) but with an arbitrary orientation.
- Ray
Represents a three dimensional line based on a point in space and a direction.
- Rectangle
Define a Rectangle. This structure is slightly different from System.Drawing.Rectangle as it is internally storing Left,Top,Right,Bottom instead of Left,Top,Width,Height.
- RectangleF
Define a RectangleF. This structure is slightly different from System.Drawing.RectangleF as it is internally storing Left,Top,Right,Bottom instead of Left,Top,Width,Height.
- Viewport
Defines the viewport dimensions.
- ViewportF
Defines the viewport dimensions using float coordinates for (X,Y,Width,Height).
Enums
- AngleType
Describes the type of angle.
- ContainmentType
Describes how one bounding volume contains another.
- PlaneIntersectionType
Describes the result of an intersection with a plane in three dimensions.