Class SceneNodeGroupModel3D
- Namespace
- HelixToolkit.Avalonia.SharpDX
- Assembly
- HelixToolkit.Avalonia.SharpDX.dll
Used to hold scene nodes without WPF/UWP dependencies. Used for code behind only. Avoid performance penalty from Dependency Properties.
public sealed class SceneNodeGroupModel3D : Element3D, INotifyPropertyChanged, IDataContextProvider, ILogical, IThemeVariantHost, IResourceHost, IResourceNode, IStyleHost, ISetLogicalParent, ISetInheritanceParent, ISupportInitialize, IStyleable, INamed, IInputElement, IDataTemplateHost, ISetterValue, IDisposable, IVisible
- Inheritance
-
AvaloniaObjectAnimatableStyledElementVisualLayoutableInteractiveInputElementControlSceneNodeGroupModel3D
- Implements
-
IDataContextProviderILogicalIThemeVariantHostIResourceHostIResourceNodeIStyleHostISetLogicalParentISetInheritanceParentIStyleableINamedIInputElementIDataTemplateHostISetterValue
- Inherited Members
-
Control.FocusAdornerPropertyControl.TagPropertyControl.ContextMenuPropertyControl.ContextFlyoutPropertyControl.RequestBringIntoViewEventControl.ContextRequestedEventControl.LoadedEventControl.UnloadedEventControl.SizeChangedEventControl.FocusAdornerControl.DataTemplatesControl.ContextMenuControl.ContextFlyoutControl.IsLoadedControl.TagControl.ContextRequestedControl.LoadedControl.UnloadedControl.SizeChangedInputElement.FocusablePropertyInputElement.IsEnabledPropertyInputElement.IsEffectivelyEnabledPropertyInputElement.CursorPropertyInputElement.IsKeyboardFocusWithinPropertyInputElement.IsFocusedPropertyInputElement.IsPointerOverPropertyInputElement.IsTabStopPropertyInputElement.GotFocusEventInputElement.LostFocusEventInputElement.KeyDownEventInputElement.KeyUpEventInputElement.TabIndexPropertyInputElement.TextInputEventInputElement.TextInputMethodClientRequestedEventInputElement.PointerEnteredEventInputElement.PointerExitedEventInputElement.PointerMovedEventInputElement.PointerPressedEventInputElement.PointerReleasedEventInputElement.PointerCaptureLostEventInputElement.PointerWheelChangedEventInputElement.TappedEventInputElement.HoldingEventInputElement.DoubleTappedEventInputElement.Focus(NavigationMethod, KeyModifiers)InputElement.FocusableInputElement.IsEnabledInputElement.CursorInputElement.IsKeyboardFocusWithinInputElement.IsFocusedInputElement.IsPointerOverInputElement.IsTabStopInputElement.IsEffectivelyEnabledInputElement.TabIndexInputElement.KeyBindingsInputElement.GestureRecognizersInputElement.GotFocusInputElement.LostFocusInputElement.KeyDownInputElement.KeyUpInputElement.TextInputInputElement.TextInputMethodClientRequestedInputElement.PointerEnteredInputElement.PointerExitedInputElement.PointerMovedInputElement.PointerPressedInputElement.PointerReleasedInputElement.PointerCaptureLostInputElement.PointerWheelChangedInputElement.TappedInputElement.HoldingInputElement.DoubleTappedInteractive.RaiseEvent(RoutedEventArgs)Layoutable.DesiredSizePropertyLayoutable.WidthPropertyLayoutable.HeightPropertyLayoutable.MinWidthPropertyLayoutable.MaxWidthPropertyLayoutable.MinHeightPropertyLayoutable.MaxHeightPropertyLayoutable.MarginPropertyLayoutable.HorizontalAlignmentPropertyLayoutable.VerticalAlignmentPropertyLayoutable.UseLayoutRoundingPropertyLayoutable.UpdateLayout()Layoutable.ApplyTemplate()Layoutable.Measure(Size)Layoutable.Arrange(Rect)Layoutable.InvalidateMeasure()Layoutable.InvalidateArrange()Layoutable.WidthLayoutable.HeightLayoutable.MinWidthLayoutable.MaxWidthLayoutable.MinHeightLayoutable.MaxHeightLayoutable.MarginLayoutable.HorizontalAlignmentLayoutable.VerticalAlignmentLayoutable.DesiredSizeLayoutable.IsMeasureValidLayoutable.IsArrangeValidLayoutable.UseLayoutRoundingLayoutable.EffectiveViewportChangedLayoutable.LayoutUpdatedVisual.BoundsPropertyVisual.ClipToBoundsPropertyVisual.ClipPropertyVisual.IsVisiblePropertyVisual.OpacityPropertyVisual.OpacityMaskPropertyVisual.EffectPropertyVisual.HasMirrorTransformPropertyVisual.RenderTransformPropertyVisual.RenderTransformOriginPropertyVisual.FlowDirectionPropertyVisual.VisualParentPropertyVisual.ZIndexPropertyVisual.GetFlowDirection(Visual)Visual.SetFlowDirection(Visual, FlowDirection)Visual.InvalidateVisual()Visual.Render(DrawingContext)Visual.ClipToBoundsVisual.ClipVisual.IsEffectivelyVisibleVisual.IsVisibleVisual.OpacityVisual.OpacityMaskVisual.EffectVisual.HasMirrorTransformVisual.RenderTransformVisual.RenderTransformOriginVisual.FlowDirectionVisual.ZIndexVisual.AttachedToVisualTreeVisual.DetachedFromVisualTreeStyledElement.DataContextPropertyStyledElement.NamePropertyStyledElement.ParentPropertyStyledElement.TemplatedParentPropertyStyledElement.ThemePropertyStyledElement.BeginInit()StyledElement.EndInit()StyledElement.ApplyStyling()StyledElement.NameStyledElement.ClassesStyledElement.DataContextStyledElement.IsInitializedStyledElement.StylesStyledElement.StyleKeyStyledElement.ResourcesStyledElement.TemplatedParentStyledElement.ThemeStyledElement.ParentStyledElement.ActualThemeVariantStyledElement.AttachedToLogicalTreeStyledElement.DetachedFromLogicalTreeStyledElement.DataContextChangedStyledElement.InitializedStyledElement.ResourcesChangedStyledElement.ActualThemeVariantChangedAnimatable.TransitionsPropertyAnimatable.TransitionsAvaloniaObject.CheckAccess()AvaloniaObject.VerifyAccess()AvaloniaObject.ClearValue(AvaloniaProperty)AvaloniaObject.ClearValue<T>(AvaloniaProperty<T>)AvaloniaObject.ClearValue<T>(StyledProperty<T>)AvaloniaObject.ClearValue<T>(DirectPropertyBase<T>)AvaloniaObject.GetHashCode()AvaloniaObject.GetValue(AvaloniaProperty)AvaloniaObject.GetValue<T>(StyledProperty<T>)AvaloniaObject.GetValue<T>(DirectPropertyBase<T>)AvaloniaObject.GetBaseValue<T>(StyledProperty<T>)AvaloniaObject.IsAnimating(AvaloniaProperty)AvaloniaObject.IsSet(AvaloniaProperty)AvaloniaObject.SetValue<T>(StyledProperty<T>, T, BindingPriority)AvaloniaObject.SetValue<T>(DirectPropertyBase<T>, T)AvaloniaObject.SetCurrentValue<T>(StyledProperty<T>, T)AvaloniaObject.Bind(AvaloniaProperty, IBinding)AvaloniaObject.CoerceValue(AvaloniaProperty)AvaloniaObject.this[AvaloniaProperty]AvaloniaObject.this[IndexerDescriptor]AvaloniaObject.PropertyChanged
- Extension Methods
Properties
GroupNode
public GroupNode GroupNode { get; }
Property Value
Methods
AddNode(SceneNode)
Adds a child node. AddChildNode(SceneNode)
public bool AddNode(SceneNode node)
Parameters
nodeSceneNodeThe node.
Returns
- bool
Success or not
Clear(bool)
Clears this group. Clear(bool). If detach = false, then developer must manage the life cycle of the cleared child nodes manually.
public void Clear(bool detachChildren = true)
Parameters
detachChildrenbool
MoveNode(int, int)
Moves the child node order. MoveChildNode(int, int)
public void MoveNode(int fromIndex, int toIndex)
Parameters
OnCreateSceneNode()
Called when [create scene node].
protected override SceneNode OnCreateSceneNode()
Returns
RemoveNode(SceneNode, bool)
Removes child node. RemoveChildNode(SceneNode, bool) If detach = false, then developer must manage the life cycle of the removed child node manually.
public bool RemoveNode(SceneNode node, bool detachChildren = true)
Parameters
Returns
- bool
Sucess or not
TransferNode(SceneNode, GroupNodeBase)
Transfers the node to another group. TransferChildNode(SceneNode, GroupNodeBase)
public void TransferNode(SceneNode item, GroupNodeBase target)
Parameters
itemSceneNodeThe item.
targetGroupNodeBaseThe target.