Release 2.8.0
22 Jun 2019
[2.8.0] - 2019-06-22
Added
- Implement HelixToolkit.Wpf and HelixToolkit.Wpf.SharpDX supports for .Net Core 3.0 WPF. (WPF/WPF.SharpDX)
- Supports absolute 3D position mode in ScreenSpacedNode. Helps to have multiple coordinate system in world space and zooming does not affect the coordinate system size. See CustomViewCubeDemo for details. Ref #1165 (WPF.SharpDX/UWP/Core)
- Supports GPU generated arrow head/tail for line rendeirng. Detail refer to LineShadingDemo (WPF.SharpDX/UWP/Core)
- Supports Line Texture in LineMaterial. (WPF.SharpDX/UWP/Core)
Improvement and Changes
- Supports 2D color array texture for TextureModel. Ref #1156 (WPF.SharpDX/UWP/Core)
Fixed
- OrthoCam width getting clipped on zooming #1164 (WPF.SharpDX/UWP/Core)
- Fix panning speed too huge causes object flying too far. Ref #1161 (WPF.SharpDX/UWP/Core)
- Orthogaphical Camera (width calc) SharpDX #1158 (WPF.SharpDX/UWP/Core)
- Fix symbol link issue for nuget packages.
- Fix EnvironmentMap projection under perspective camera. #1177